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Thoughts on tech projects, cybersecurity, infrastructure, and things I'm learning.
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Thoughts on tech projects, cybersecurity, infrastructure, and things I'm learning.
Get a weekly email with what I learned, summaries of new posts, and direct links. No spam, unsubscribe anytime.
How a single commit across 58 files added audio, branching tech trees, fleet stances, galaxy types, diplomacy treaties, and 22 achievements to Third Conflict. Everything kept green the whole way.
How I turned a functional web port of a 1991 game into a full-featured modern 4X strategy game across four feature phases and a wiring plan, using Claude Code as the primary development engine.
What happens when a 5-agent security team audits a client-side browser game? 26 findings, a 'God Mode in 30 seconds' attack chain, and 4 parallel developers shipping every fix before the coffee got cold.
How I used Claude Code and four parallel AI agents to rebuild Second Conflict, a forgotten 1991 Windows 3.0 space strategy game, as a modern web app. Complete with reverse-engineered game mechanics, 261 passing tests, and more nostalgia than I knew what to do with.