I know very little about game development. My retro 4X remake now has animated turn playback, a parallax starfield, a working AI planner, and 221 new passing tests anyway, thanks to one session with Claude Fable 5 and seven agents running in parallel. Also included: the difficulty system we caught making easy mode stronger than hard.
I tried to schedule my gmail-assistant agent via Dispatch, then discovered Channels and Remote Control solve the problem differently. Here's how all three compare for mobile-triggered local automation.
Running OpenClaw locally on a headless Mac Mini sounds simple until your bots go silent at 2am. Here are the pmset settings, watchdog cron, and daily log setup that actually keep it running.
How I turned a functional web port of a 1991 game into a full-featured modern 4X strategy game across four feature phases and a wiring plan, using Claude Code as the primary development engine.
How I used Claude Code and four parallel AI agents to rebuild Second Conflict, a forgotten 1991 Windows 3.0 space strategy game, as a modern web app. Complete with reverse-engineered game mechanics, 261 passing tests, and more nostalgia than I knew what to do with.