Game Development with Claude Code
5 posts in this series
How I used Claude Code and four parallel AI agents to rebuild Second Conflict, a forgotten 1991 Windows 3.0 space strategy game, as a modern web app. Complete with reverse-engineered game mechanics, 261 passing tests, and more nostalgia than I knew what to do with.
What happens when a 5-agent security team audits a client-side browser game? 26 findings, a 'God Mode in 30 seconds' attack chain, and 4 parallel developers shipping every fix before the coffee got cold.
How I turned a functional web port of a 1991 game into a full-featured modern 4X strategy game across four feature phases and a wiring plan, using Claude Code as the primary development engine.
A technical deep-dive into rebuilding a 1990 Windows 3.1 artillery game as a modern web app with Next.js 15, Canvas 2D, Web Audio synthesis, 6 weapons, 4 terrain biomes, AI personality, and a tri-specialist security audit. From empty repo to 20-feature modernization in two sessions.
How a single commit across 58 files added audio, branching tech trees, fleet stances, galaxy types, diplomacy treaties, and 22 achievements to Third Conflict. Everything kept green the whole way.
