Series
Game Development with Claude Code
3 posts in this series
1
How I used Claude Code and four parallel AI agents to rebuild Second Conflict, a forgotten 1991 Windows 3.0 space strategy game, as a modern web app. Complete with reverse-engineered game mechanics, 261 passing tests, and more nostalgia than I knew what to do with.
Chris Johnson·February 21, 2026·18 min read
2
What happens when a 5-agent security team audits a client-side browser game? 26 findings, a 'God Mode in 30 seconds' attack chain, and 4 parallel developers shipping every fix before the coffee got cold.
Chris Johnson·February 22, 2026·16 min read
3
How I turned a functional web port of a 1991 game into a full-featured modern 4X strategy game across four feature phases and a wiring plan, using Claude Code as the primary development engine.
Chris Johnson·February 28, 2026·18 min read
