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Game Development with Claude Code

6 posts in this series

1

How I used Claude Code and four parallel AI agents to rebuild Second Conflict, a forgotten 1991 Windows 3.0 space strategy game, as a modern web app. Complete with reverse-engineered game mechanics, 261 passing tests, and more nostalgia than I knew what to do with.

Chris Johnson··18 min read
2

What happens when a 5-agent security team audits a client-side browser game? 26 findings, a 'God Mode in 30 seconds' attack chain, and 4 parallel developers shipping every fix before the coffee got cold.

Chris Johnson··16 min read
3

How I turned a functional web port of a 1991 game into a full-featured modern 4X strategy game across four feature phases and a wiring plan, using Claude Code as the primary development engine.

Chris Johnson··18 min read
4

A technical deep-dive into rebuilding a 1990 Windows 3.1 artillery game as a modern web app with Next.js 15, Canvas 2D, Web Audio synthesis, 6 weapons, 4 terrain biomes, AI personality, and a tri-specialist security audit. From empty repo to 20-feature modernization in two sessions.

Chris Johnson··18 min read
5

How a single commit across 58 files added audio, branching tech trees, fleet stances, galaxy types, diplomacy treaties, and 22 achievements to Third Conflict. Everything kept green the whole way.

Chris Johnson··18 min read
6
Rebuilding the Galaxy: The Claude Fable 5 Transformation. An intelligence and measurement layer (300 games-per-second self-play harness, Goal-Oriented Action Planning) feeds the shift from invisible logic to immersive experience: animated turn playback in a 3.5-second budget, a three-layer parallax atmosphere, placebo controls wired to real logic, and growth from 924 to 1,145 passing tests with 25 verified bug fixes

I know very little about game development. My retro 4X remake now has animated turn playback, a parallax starfield, a working AI planner, and 221 new passing tests anyway, thanks to one session with Claude Fable 5 and seven agents running in parallel. Also included: the difficulty system we caught making easy mode stronger than hard.

Chris Johnson··13 min read

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